BA (Hons) Esports Work with industry partners including Twitch Hyper X and HP Course in Pakistan || Registration Open
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Overview
Explore all aspects of esports and discover the right part of the industry for you
Discover all aspects of esports including strategy and gaming, psychology, business, and event management. Explore the esports industry as a whole while you focus on your personal development and employability.
This BA (Hons) Esports degree will give you an overview of esports and help to define your career by introducing you to different aspects of the growing industry. This is ideal if you are passionate about esports but unsure about how to use your passion, or what section of the industry is right for you.
This course is highly practical and examines the physical and psychological impacts of extensive gaming. You will explore event promotion and management, stage online and live room competitions, and gain an understanding of commercial sponsorship opportunities, marketing and other business aspects of the industry.
You will investigate current issues and trends relating to ethics and codes of conduct, player management and coaching, and the impact of immersive gaming experiences of virtual and augmented reality.
This degree examines esports from a number of perspectives:
- Competitive gameplay
- Sports science
- Psychology
- Event production
- Business
Competitively, you will have opportunities to participate in live and online single and multiplayer games events across titles including Counter Strike, FIFA, League of Legends and Project Cars. Past students have represented us in the NSE British University Esports Championship and The Nuel as part of the University esports team, the Chi Challengers. You will develop your gaming in skills sessions and study strategic and tactical thinking to enhance your gameplay.
Explore topics including game analysis and observation, events, sports journalism, marketing, business of esports, sports science, physicality and nutrition in gaming, and psychology.
On this course you will:
- Explore the physical and psychological effects and impact of extensive gaming.
- Discover business, event management, marketing and commercial sponsorship.
- Develop your strategy and gaming skills, coaching and player management.
- Be able to compete in single and multiplayer games events, both live and online.
- Be able to compete with the University esports team, the Chi Challengers.
- Have opportunities to attend esports events with the University — with the potential to go backstage and meet players and business professionals.
- Prepare for your career in the esports industry.
Partnerships
As a part of the Department of Creative Industries you will benefit from our industry partnerships with companies including HyperX, DXRacer, Twitch, ARRI, and AVID, and be able to access to industry standard software such as Nuke, Maya and Houdini.
Teaching and Assessment
How you will learn
You will learn through lecturers, seminars, skills sessions, lab classes and practical workshops, with typical class sizes up to 25 students.
You will be assessed through a range of assignments including:
- Portfolios
- Essays
- Course work
- Practical work
- Presentations
- Reflective writing
- Skills observation
- Continuous assessment with tutor and peer feedback
The Course
What you will study
You will study a selection of core and optional modules in each year. Each module is worth a number of credits and is delivered differently, depending on its content and focus of study.
This list is indicative and subject to change.
Select a year
Skills Development 1: Single and Team Games Analysis
This module focuses on individual and team-based games from a player’s perspective. You will enhance your individual skillsets and harness a greater understanding of the need to work in unity across a number of team-based titles. You will examine a wide range of individual and team-based titles, explore the best strategic approaches, reflect on performance, and implement new ideas based on an emerging understanding of analysis. Game analysis is also essential to authenticity for coaches, broadcasters and journalists. The opportunity to not only visualise and analyse what is going on during matches, but also to dive into the action post-match is secured by the unique nature of data capture and the sheer amount of data available for esports analysts and players.
Work Placements
Gain practical experience
You will have the opportunity to choose a placement module and complete work in industry during your second year if you can secure work at a relevant company arises. We will support you in your search and application. Industry experience gives you the opportunity to put your studies into practice and use the skills you develop on your course. Undertaking a placement also helps improve your CV and shows employers that you have completed work in industry when you graduate.
Industrial Placement Year
You could choose to complete a placement year.
Placements years usually take place between your second and third years of study. You will spend one year working with a company in industry before returning to the University to complete your final year. This effectively extends your studies by one year. You placement will be a paid position, with pay at or above the national minimum wage.
Placement years are competitive. We will support you in finding and applying for a suitable placement, but we are unable to guarantee placements.
Study Abroad Opportunities
You will be able to complete an international or European exchange as part of your studies. You could undertake an exchange for 1 semester or a whole year at one of our partnership institutions in Canada, USA, Sweden, Portugal, Israel, Norway or elsewhere.
Careers
Where you could go after your studies
Esports is a diverse industry with many aspects and professions. You could start your career as a player and retire into team management, coaching or business strategy. This BA (Hons) Esports degree gives you an overview of all aspects of the industry to prepare you for your career.
You could work in:
- Business strategy
- Marketing
- Event management
- Team management
- Playing
- Coaching
The Esports Industry
The esports industry is predicted to have a $495 million total global audience in 2020.
The UK is part of the global esports growth story, with UK esports estimated to have grown at an annual average rate of 8.5% between 2016 and 2019. Esports has a $1.1 billion predicted total revenue in 2020 which is an annual growth of 15.7%